![]() I no longer had to face off against armies of grunts, I now had to combat the theatre of war in my mind. Portal turned everything I knew on its head, and instead of spraying bullets I was firing off thoughts and attempting to outwit the outlandish puzzles as quickly and succinctly as possible. Sure there were a few levers to pull and secret paths to discover, but nothing was truly taxing or intellectually deeper than the mere flip of a semi-hidden switch. Until then I had been playing Half-life, Counter-Strike and other FPS titles with the sole aim of survival and blasting everything in sight. When Portal arrived in 2007 my mind was blown wide open. Superliminal challenges everything you think you know and funnels you through a series of interesting puzzles via the perspective of the first person. Glenn Pierce in on hand with his extensive dream therapy techniques and positive reinforcement to steer you through to the end game: blissful awakedness. A stress-inducing repetition of illusion and dilemma that requires you to think outside the box to break the cycle and preserve your sanity. Pick up the next dice (with the smiley sign) and make it large enough to jump onto the next floor.Imagine being trapped in a dream, a strange warped dream that seems real, but isn't quite fully grounded in reality. Make the dice cube larger and jump onto the higher ‘pool’ floor. If you mess up, you’ll start over from door one.Īfter you’re free from this, you’ll find another swimming pool. You need to do this five times before you can proceed. This will brick up the West door and open the East door. If the sign points East, then look at West. What this means is, you need to look at the door that’s opposite of the one the sign is pointing to. Whichever door you look at first will be bricked up. There is also a green exit sign pointing to which way you really need to go. In front of you, you’ll see a sign reading a number and a direction. In the West-East puzzle, you’ll find that one door is bricked up, and the other is accessible. ![]() Turn around and you’ll enter a particularly tricky puzzle. Have it fall to the floor, and then continue on to the next elevator. ![]() Pick up the staircase on the table and make it huge by raising it up. Proceed through the large room and turn off the alarm. Turn off the alarm and ‘fall’ through the door. ![]() In one iteration, you’ll discover that the room is oriented vertically. You’ll have to do this a couple more times or so. When you wake up again, turn off the alarm, head out into the office and… repeat the process. You’ll go through a series of very similar-looking corridors, just continue walking through them until you reach a dead end, and wait for the voiceover to finish. Once again, turn off the alarm, head off into the corridor outside. ![]() Welcome to the Into Indie Games walkthrough of Superliminal! Much of the best parts of Superliminal involve figuring out a tricky puzzle by yourself, so I recommend you only consult this guide when you absolutely are stuck!įor more information on Superliminal, check out the official website here. 10 Jul, 2020 Stuck in Superliminal? Find out how to how to think out of the box and shift your perspective even as the dreamscape starts falling apart. ![]()
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